Gamified AR and supervised AI for Cultural Heritage: The Amiternum Site Experience

Federico Martusciello, Henry Muccini, Alfonso Forgione
Abstract:
This paper presents a mobile application prototype for the archaeological site of Amiternum, integrating Augmented Reality (AR), generative Artificial Intelligence (AI), and gamification to deliver immersive and educational experiences. Users navigate the site through a location-based treasure hunt, uncovering five historically validated Points of Interest (POIs) where 3D reconstructions are overlaid via AR. A gamification engine tracks progress, awards points, and unlocks badges, enabling a scalable model adaptable to multiple heritage contexts. A key feature is a 3D conversational assistant powered by a GPT-3.5 Turbo-based large language model (LLM), offering supervised, context-aware historical information in real time. The system relies on a modular architecture supporting personalization and extensibility. The prototype demonstrates a replicable framework for intelligent cultural heritage applications and enhances engagement through spatial computing, AI-driven storytelling, and interactive game mechanics. The study explores how immersive tools can transform archaeological interpretation, making heritage more engaging, accessible, and educational.
Download:
IMEKO-Metroarchaeo-2025-097.pdf
DOI:
10.21014/tc26-2025.097
Event details
IMEKO TC:
TC26
Event name:
TC26 MetroArcheo Conference 2025
Title:

Metrology for Archaeology and Cultural Heritage

Place:
Bergamo, ITALY
Time:
15 October 2025 - 17 October 2025